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Leadership Game

The Institute of Health Visiting (iHV), in partnership with Focus Games Ltd, launches the Leadership Game – a group learning tool that supports all health and social care professionals to explore, discuss and participate in collective leadership.

Effective compassionate leadership is vital at every level of health and social care. However, individuals and teams must be nurtured and supported to develop the competencies and behaviours required for effective clinical leadership. The Leadership Game is a unique group-learning tool that delivers this support.

The game is suitable for all health and social care staff, professionals and students that wish to learn about the practicalities of collective leadership. Its two key objectives are: to support and encourage discussion and learning around leadership roles; and to highlight the need to work together as a team and engage in active listening. The game encourages players to discuss and answer questions, allowing them to acquire new knowledge, share experiences and learn from each other. The underpinning theoretical knowledge that supports the game enables all health and social care practitioners to understand and participate in collective leadership.

The game is a ‘pop-up workshop’ that can be used anywhere, with between 2-12 players divided into 2 teams. Games usually last between 45-60 minutes and do not require a facilitator with an expert knowledge of leadership principles. The game can be used as an informal activity in the workplace, or as part of more structured training and workshops.

Feedback from participants:

“Made you think about the bigger picture – that you were part of and the importance of using leadership language”

“Good for team building, helps to learn some of the jargon”

“Enjoyed it. Led to lots of discussion”

“Chance to gain new knowledge and share information in a team. Good way to introduce leadership topics and start discussion around leadership”

“It kept us thinking and challenged memory”

 “It motivated me to think, I loved it!”

“Made me think about particular issues and how much knowledge I already had about topics”


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